At the top of the page, click on Server Settings. The first command you can run is. The command syntax for what you want to do is. A locked repeater displays its locked status with a bedrock bar. In 1. Trying to mix commands and redstone is typically a mess that's not worth the trouble. Redstone components are the blocks used to build redstone circuits. Once you're done setting up command blocks, type /gamemode s for survival mode or /gamemode a for adventure mode. Web out of that command block is a comparator that feeds into another command block that, for me at least, sets a redstone block to power some redstone lamps:. To begin, click on the “ Singleplayer ” option on the home screen. When I have a specific item held in my offhand it emits a redstone output. Here are the commands for pasting: Right command block: /setblock x y z minecraft:air 0. Instead the temple command block sets the players gamemode to adventure. Once you have it setup make sure to place a Redstone Dust on top of your command block by holding the Shift Key and Right Clicking the top of the Command block. In command block one (the bottom right) have the command testfor @p [r=#] this command will activate the redstone that is going towards the other restone block if a player is a certain distance away eg. Edit:. What I want to do is have a player come up to the reward booth with rotten flesh in their inventory. So the next two might be: /setblock 0 11 0 command_block ["facing_direction":1] /setblock 0 12 0 command_block ["facing_direction":1] To do the same in Java 1. For example, if you connect this to a door, and "testfor @p [team=Insiders. 5. In the 3x3 crafting menu, the player must place the three stones in the three bottom slots, place the quartz in the center, and place the three torches are placed on the left, right, and top slots. How the different types of command blocks behave and what they look like. Then if you have 6 command blocks, you should add 1 command block after each one to execute the tellraw command. Add a comment. Add Tower of Redstone Blocks. Executing when a player enters a. Now this solution outputs a constant signal the moment the first person joins the server, not a pulse but it's very simple. Below is the code I currently have but I'm having problems with it, the blocks don't update until after its run, meaning that only the very last if statement will ever work. Furthermore it is important that you use the command with selector commands (I use range)! On my world I tested it with the command gamemode /gamemode 1 @p[r=3,rm=1]. dtschida •. If I understood correctly, it should be:I have even tried the (testforblock ~ ~ ~ air) command and several other blocks to see if the /testforblock command would work on anything. Wire the output into an inverter circuit. The player will also need a crafting table. Way back when command blocks were released, I could put a comparator after a command block, and it would output a. Press "E" and either search up redstone or find it in the "Redstone" tab. . 1. A redstone lamp can be used to produce switchable light. What the different command block options are (including conditional, state and delay. Click to reveal. INPUT OUTPUT 0 1. Use this wireless redstone setup (Our door is at -90 102 159): Command block left: /setblock -89 102 159 air. if the command said : testfor @p [r=5] this means if u get within 5 blocks of that. Block C3 setblock pos2 redstone_block. Will output a signal, even if the execute command has no 'run' part at the end. It always succeeds, creates no lag, and this output is invisible to all players (even creative players. The command "/give" puts items into a players inventory and has two arguments: the player and the item to give. Command blocks are a redstone component that execute console commands when powered. Make sure that length of redstone is 15 long. Put the Execute if block -70 70 140 #minecraft:buttons [powered:true] command in a repeating always active command block. This will set a scoreboard number to a random value between min and max. Oooohhh, In that case, you could use a set of commands that uses the /fill command and /execute store result command to find the amount of a specific block in an area and doing a command if that amount is true, like this: /scoreboard objectives add blockcounts dummy /clone <corner 1 pos of area> <corner 2 pos of area> <corner of placement pos. They will execute a command when they receive a redstone signal. That was actually the first thing I tried and it only ever outputs a signal. You can have a redstone signal if you put a comparator sticking out from the command block This will require a repeating command block pointing into a redstone comparator for a redstone output. 01 Minecraft Bedrock server, it is a normal MCPE server. if you want to detect players 3 blocks and closer, you need to add. I was trying a simple set-up with two command blocks and a comparator in the middle, but I'm a beginner and am obviously missing the correct syntax (especially to test for a particular. This is wrong, it sets the redstone block to two blocks above the player with the active effect. Block G2 setblock pos3 redstone_block. Add a comment. It points towards the front of the comparator (away from you when you place it). The standard way to get a random output in Bedrock Edition is /scoreboard players random, an MCBE only command. Please test before taking my word for it. It gets powered, makes a signal, powers the setblock command block, that command blocks sets a redstone block next to the redstone dust, and viola. and it will only activate the command block when a diamond is put into the hopper, and all the items put in will be stored in chests. You can use command blocks proximity detector command. TahoeBennie •. comparators placed facing away from command blocks output a signal equivalent to the command block's last 'success count'. 2 if a command block with this command execute if @a [xyz] (so count the number of players in a certain area); is connected to a comparator the redstone output is always 1 even if there are more player in these area For example if there were 3 players the redstone signal created by the comparator should be 3 blocks. Discord. 5 64 1291. However, when I go further than 32 blocks from the command block it stops outputting a signal. And directly after this you would do this: Click to reveal. 9 patch for Minecraft. Piston clock A piston clock produces a loop of pulses by passing a block back and forth (or around, with many pistons) and drawing off a redstone pulse when the block is in a. First, place a layer of downwards-pointing "impulse,unconditional,needs redstone" command blocks filled with the command: /setblock ~ ~2 ~ air. The "@p" is a target selector. 5. Sadly not. Note that you cannot use non-player entities here, although you can use fake scoreboard players:Light multiple lamps in a certain volume. Open menu Open navigation Go to Reddit Home. I hope I helped you. Set up a always running, unconditional and. #4 Oct 20, 2018. an already-activated command block does not respond to other. There are methods that can do that using the command from the sign, and it allows wireless redstone power. ago. Just know that your need to run the command with {entity} targeted and you must have score_time_min={delay} in the entity selector for that. This will allow you to disable the output of the command block to other players in the game chat. 3 in the section about Dispenser source). The stats command. Yes, I put the redstone card in (level 1). stats block <x> <y> <z> set <stat> <selector> <objective> <x> <y> <z> are the coordinates of the block running the command you want to get the result data for. 3s close 0. I have Minecraft 1. However you make your loop remember the comparator output is intended to kill the loop. 3. Columns A,B, I, J are the blocks used to reset the output to low. STEP 2: Place a dirt on top of redstone torch input, this is where you need to hoe to trigger output. Naturally, these new command block would be configured to spawn more command blocks ad infinitum. I searched for a command like this /execute positioned 292. If there is any way to have a comparator detect a change to blockstate and then output a single tick's worth of signal in response,. Next Place your 3 random items into the. It doesn't seem clear why commands are even being used here when it's largely a redstone setup (just like how using redstone in a largely command heavy setup doesn't fit very well). 3 redstone is hidden around the map, each used in this contraption (I removed. Special thanks to @Penguin for pointing out in a. Grateful!. 5. ) For specifics, this is my Deathmatch system in a vanilla Survival Games map. Add a Redstone Device. 7K subscribers. 9. I used this in my CTM map. Command Blocks will have three different types they can be set to. The /time set command is especially useful, as it allows players to change the current time to a preset time. You can have a redstone signal if you put a comparator sticking out. Leave a space above it for a redstone block. To place a redstone torch, use the Place Block control while aiming at the surface to which the redstone torch should be attached. What this does it forces a player with at least 1 death to execute a command, and the second part resets their score. In this case as @p will only find a max of 1 player, the redstone dust will only ever have a power level of 0 or 1, so you may need a repeater. All I can say is to double-check your coordinates, and ensure the x/y/z is in one corner, while dx/dy/dz leads to another corner. (See point 3. Code: /testfor @a [score_nameofscore_min=number,score_nameofscore=number] and then signal will be output when player hits that score. Redstone components include power components (such as redstone torches, buttons, and pressure plates), transmission components (such as redstone dust and redstone repeaters), and mechanism components (such as pistons, doors, and redstone lamps). In Bedrock edition there's a seaparate object ID for the lit block state of the redstone lamp: So instead of using block states like you would in Java edition: setblock x y z redstone_lamp [lit=true] You should specify the object ID for the lit redstone lamp: setblock x y z lit_redstone_lamp. Hi I was wondering if there is a way to make a command block let out a redstone output when the command "happens. For other circuits, see redstone circuit. Please consider visiting this post for info on how you can create a command chain. You can also set another command block to reset his score so when he hits that score again command block. The death will most likely be done either by bow or by splash potion. Place down a command block, and say /time set midnight. behind the [-] button of the calculator. Block C3 setblock pos2 redstone_block. But chain command blocks keep repeating the command over and over again, that's why I don't want to use them. In this case posY is the. To combine block states and NBT values, you put the block states ( [] s) before the NBT values ( {} s): setblock ~ ~ ~ minecraft:command_block [conditional=true] {auto:1b} This is also the command you'll need to make a conditional, always active command block! If you are using a chain command block, the auto tag is set to 1b by default, so you. So i deleted them one by one came to the conclusion that the Plug-ins Easy Essentials and CommandsEx cause /tp not to work in the command block. The player is able to place redstone dust on top of the iron block and turn the dust on and off at will. Just a quick note: a Count of -1 won't make the command block infinitely dispense; the item is only removed completely when the Count ticks to 0, but will still decrease by 1 when negative. Build all this correctly. You can also store this output into a scoreboard objective. Command Blocks output a property called "Success Count", which represents the number of times the most recently-used command of this Command Block…You can use the tellraw command to give custom text in chat, you can also use command blocks to create custom names for items and entities. I used it to make remote control piston switches using the add/remove team command. If/Else statements are used in programming so that if something is true, do things, but if it isn't (false), then do other things. Block G3 setblock pos1 redstone_block. This thread is archived. help gives you that success without having any annoying sideeffects. Connect the output of the comparator to a rising edge detector. Place 1 Command Block. Or you could use /data to modify its NBT data. If you run this in a command block, you can take a redstone output from it using a comparator. Have a repeating command block running the below command into a conditional chain block which starts your logic when deaths reaches 5. Tier two provides interoperation with other mods' redstone systems (bundled, wireless). Pulse continues through "Test for [Air Block] Command Block" with redstone repeater and tests for [Pumpkin/Flag] on specified. time = 18000) and output a message in the chat to everyone if that time returns true. It makes a dark red blob. Change the line that says “enable-command-block=false” to “enable-command-block=true”. For example, if someone wanted to update the output every 5 seconds, they would put a 5-second clock running into it. setblock x y z redstone_block Replace x,y, and z with whatever the coordinates are next to your redstone dust. I want to be able to say a simple keyword in chat, such as "Toggle" or "Machine, toggle [thing]", and have a command block output a redstone signal of some sort. {id:FallingSand,Block:command_block,Time:1,TileEntityData:{Command:fill ~3 ~-2 ~6. Or a creeper broke a "not" circuit. First are the power source components in Minecraft, these components omit power that can then be used to activate devices such as pistons, doors, lights, or command blocks. This means that the previous output will be stored and displayed in the command block. Repeating Command block: Unconditional, Always Active, 0 Tick, testfor @a, point this block into the comparator. 5 It works fine for me (I guess because I'm an operator), but when my friends try it out for themselves by pressing the button, nothing happens. is make them all need redstone and place redstone blocks under them. Signals: There are three input sources and one output source. Add Tip Ask Question Comment Download. You could use McEdit, or go as close as possible to the command block, press F3 (fn + f3 on a mac), and find out the coordinates of the command block or the Redstone powering it, click t and type /setblock x y z air (replace x y and z with the command block or redstone coordinates)So, in this thing I'm making, I'm trying to set a block to redstone dust using this command: /setblock x y z minecraft:redstone but the command block output says that there is no item with name minecraft:redstone. Place a comparator next to it. The activation order will be along this line: At every redstone block the command block at the lower coordinate will be executed first. It says "Unknown Command. 2. Block update detectors cannot detect comparator updates, but CUDs can detect block updates. Follow. Must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret. Share. In Java Edition, the success count is usually 0 or 1, except for certain commands like /function and /execute. Minecraft: home set command Minecraft command tutorial #08: /defaultgamemode 45lovers: minecraft command. Depending on your command, you. Solution involves using the @r tag within a command within a command block. They will execute a command when they receive a redstone signal. 12. Columns A,B, I, J are the blocks used to reset the output to low. When mined without a pickaxe, it drops nothing. To answer the question in the title, these are the ways to energize a block, allowing passing signals through walls: A redstone torch below the block. They can be used in a multitude of things, from running a light show, to making a casino. Have a command block set the contents of a hopper to one golden sword. It also takes 1 Redstone Tick for a signal to stop through a Comparator. Command block really aren't meant to interface with plugins. It’s also possible to separately control the output of each side (only output on one side or different outputs on each side), by using the. Only updated when the command block is activated with a redstone signal. Columns B and I contain the command setblock posY stone. I only need one word, but if phrases are supported, that'd be great too. The /time set command is especially useful, as it allows players. Step 6: Test It Out! (Video) Now you've successfully made a silent, fast, reliable, and new 3x3 Command Block door! Enjoy! Minecraft 3x3 Door - NO PISTONS!!!!!: What you'll need: 18 command blocks 9 blocks of your choice (for the door) Redstone Dust 1 lever or button. 6 I have tried using command blocks and I never did find a way to make it work with a bukkit command. When the "testfor" command was replaced in favor of "execute" we lost the option to send a redstone signal with a strength based on the number of entities/blocks detected. It is somewhat confirmed by the contrived command below: [/p] [p]execute as @e[type=villager,distance=. Command block command for message: /say <message>. This block can't be crafted, and only server operators are allowed to place and use them. When using the testfor function of the command block, the compartor fails to output a redstone signal on true. Place your other commands along this line. g. How the different types of command blocks behave and what they look like. kinda like automatic doors at. : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). Impulse Command Blocks (orange) are the regular old command block. Note: If the comparator's signal isn't strong enough (1 block worth of power), place a Redstone Repeater after the comparator and any output should now have 15 strength. How to resolve 'command block not working' Command blocks and functions can be used, among many other things, to change the difficulty, change the state of the weather, or give a player predesignated items. The selector "@p" selects the nearest player. It seems that most blocks which use Redstone functionality override the getWeakPower() method to control the Redstone output of the block by returning a specific value from 0 to 15 from the method. The first command you can run is. getOutput. It will light all the redstone lamps within the specified area. Update a Behavior Pack to version 1. Sorted by: 2. If this is wanted for a adventure map or something where the player may get far away, it may be desirable to build the randomizer in spawn chunks. The previous command block will add one to the value every game tick which works out to about 20 ticks a second. @MBraedley Chest's animation is not stored in NBT, it's like the direction an enchantment table's book is facing. Now that we have looked at the settings of a command block, let's set up the first block to detect a certain type of block in a location. You might be able to do this by editing the tile entity data (which is NBT data). /execute as @e[type=minecraft:zombie] run scoreboard players add @p ZombieCount 1 is working well counting the number of zombies but the test just isn't picking up on it. Your output should no longer be visible. but use different rules for calculating the signal strength output for each one. Still stored even if the gamerule commandBlockOutput is false. You can use a command like this: /fill 100 100 100 110 110 110 minecraft:redstone_lamp [lit=true] replace minecraft:redstone_lamp. /execute if entity @e[type=player,distance=. doc_shades • 1 yr. therefore, if the last time it ran it was successful, it will power the comparator. Enter the following command into a command block: /testfor @a[name=<name>,r=<radius>], where <name> is a player's username and <radius> is the circular distance around the block. The video linked in a previous answer does do so more generally using command blocks. Basically if it's 1, it will set its own SuccessCount to 0. Command Blocks in columns C and D are Chain. The player is able to place redstone dust on top of the iron block and turn the dust on and off at will. Columns B and I contain the command setblock posY stone. Signals: There are three input sources and one output source. 1. Have 2 sticky pistons "fighting" over a redstone block. This includes Impulse, Chain, and Repeat command blocks. " Command blocks are enabled so I'm. Then you just check if it is powered by redstone. Unlike most other conductive blocks it also redirects adjacent redstone dust towards it. Note that not all "successful" commands actually do something, and not all "failed" commands fail to do. Solution with redstone dustView community ranking In the Top 20% of largest communities on Reddit Command Block Output Changer. If [Air Block] is absent from specified stand (other block currently in it's testing position), pulse continues without replacement b. I don't know why, but you just can't. Powered vs. TL;DR: You need a successful command to get a redstone output. How can I do this?A comparator update detector or CUD switch is a redstone mechanism that exploits a feature in the game in order to detect comparator updates. Use the display link on a block to link it, and then place it on the block that will be read from. Any mechanic will do as long as it produces a command block or redstone output. Redstone mechanisms are blocks that affect the environment (with light, sound, movement, etc. Counts entities (players, mobs, items, etc. Run the first execute command on a repeating command block, and have the scoreboard reset be attached to it on a chain command block. Toggle the 'Previous Output' button in the command block UI to see command output and block details. Is there an easy way to test and see if the iron block is being powered via a command block? Thanks in advance! Shadesz During my testing on a command block machine; I used a repeating command block that has /kill @e [name=select-paint] in it and a Chain, conditional, needs redstone, command block that has /setblock ~ ~3 ~ redstone_block in it with a comparator as an output to another node of command blocks. setting the command again, which you did, will reset the success count back to 0, turning the comparator off. Then place sticky liston on top of redstone dust near redstone torch facing to input then a block in front of it. Sim, coloquei o cartão redstone (nível 1). There are three similar command block lines with the. Oct 9, 2013. It's target blocks btw, he places target blocks with specific signal strengths to create the redstone output. A trapped chest will also strongly power a solid/opaque block below it (the same way a redstone torch can power a block above the torch), allowing it to activate output/mechanism components two blocks beneath it or diagonally beneath it, or redstone dust beneath the block (say, on top of a command block), etc. In 1. Now place the command block at the end of the redstone. Unfortunately, the answer for the format is: N/A. You should have 4 command blocks aligned with each other, with all of their arrows pointing into the next one in one direction, like this: R> C> C> C> R= Repeating command block C= Conditional chain command block >=. This is used to determine a variety of things, such as the output of a redstone comparator feeding from a command block with a command. Solution 2: Straight up run a command on all players within range. A redstone comparator is a block that can produce an output signal from its front by reading chests, lecterns, beehives and similar blocks, or repeat a signal without changing its strength. testfor <victim: target> victim: target: CommandSelector<Actor> Specifies the entities to test. 2. ) A redstone repeater beside the block, facing it. I put a command block next to the dropper to set the contents to one gold sword to reset the counter to reuse the loop. Be able to output a redstone signal when the player enters a perimeter of certain blocks, ei entering a city. 4. Comparator updates are updates that only update comparators, for example, interacting with a container. Syntax: scoreboard players random <player: target> <objective: string> <min: int> <max: int>. 2 pistons facing each other with 3 blocks in between them, and a redstone block in the middle of the open space. So I was using a command block and I made it unconditional, repeat, and always active I put the command /execute if entity @p [distance=5] and I put a redstone comparator in front of it but when I walk near it, the redstone comparator doesn’t activate I need help. They can also be used to save and load structures, alongside structure void blocks. 1 less than the limit, no. Thank you, I set the command to replace an air block with air since all I needed was the redstone signal. By using the blockdata command, you. Structure blocks are available using the /setblock, /fill, or /give commands, and are available in the Creative inventory in Java Edition. detect specific player with command block 1. The other comment has the right solution, although it’ll only work for the nearest player. How to make a command block output a negative signal. I think it would be useful to have a command or setting so command blocks can act like spawners, in that they automatically detect when a player is in range, without the need for possibly laggy redstone clocks. That's to hide all the command output in the chat. A comparator will output a strength of 1 adding one more increases the strength to 2 which could trigger a command block. Instead the temple command block sets the players gamemode to adventure. 0. I've swapped it out for a comparator but that just activates the block immediately and never works again. Note that the maximum signal strength of redstone is 15, so any score above that (or below 0) won't change anything about the redstone Output. I've included images of the redstone and command in case it's not a bug and it's my incompetence. You can consider creating a command chain. Redstone is not a valid block ID. I simply want one command block to test for the time of day or night (e. The / you type before the whole command is. By adding a torch to the side of the command block and connecting it with redstone to the comparator's side input, you will reset the comparator after each test. Redstone only outputs if the command block succeeded, aka, nbt= {SuccessCount:1} or more depending on what it returned. You want it to change every three seconds which means 60 ticks. The repeating command block will perform server commands over and over again when attached to a redstone circuit. It only went off when I destroyed the commandblock! I don't know if that has to be so or if it's a bug. How to use Command. Pistons are a key ingredient for sugarcane farming. There’s a single redstone torch on that front side, and there are two torches on the back side. This episode cov. They are particularly useful for the /weather and /time set commands, as they are only available in cheat mode otherwise. The easiest way to accomplish this is to have a command block summon an Item entity with an age of minus 15 minutes on top of a pressure plate on a block. this wouldn't require a delay and should be mostly multiplayer compatible. In the snapshot just released today (13w03a) there is a new command, the "testfor" command. When. With that said, follow these steps to obtain a command block in Minecraft Java on Windows, macOS, and Linux. That's the most simple way. Few that has not been mentioned being puffer fish or blazes to detect players. A logic gate can be thought of as a simple device that will return a number of outputs, determined by the pattern of inputs and rules that the logic gate follows. So I was using a command block and I made it unconditional, repeat, and always active I put the command /execute if entity @p [distance=5] and I put a redstone comparator in front of it but when I walk near it, the redstone comparator doesn’t activate I need help. power the pistons with a pulse at the same time and once the pulse ends, the pistons retract and there is a 1/2 chance that either piston gets the block. This will require a repeating command block pointing into a redstone comparator for a redstone output. A command block can produce output in the form of a success count, which can power a. I warn you that this system has two flaws, one which has an unorthodox solution. For all it knows, a skeleton shot a zombie then the rotten flesh fell through a tripwire. while the following does not activate the. Right-click the command block. 9. Minecraft is at a point where there just is no need for any redstone in command block contraptions at all (in fact, you don't even need command blocks anymore when using functions). Comparators output the same signal strength, that they received with a two tick (1 redstone tick) delay. From there, place your redstone or any redstone contraption that needs the input. On Minecraft for console, choose the left button on the D-pad. Is there a way to alter the command block to say that if game mode is set to creative it will change to survival. There is no redstone needed, place the command blocks as I did in the included picture. So I have a 1. ATTACHMENTS 2021-09-10_13. SuccessCount: Represents the strength of the analog signal output by redstone comparators attached to this command block. (This is what is happening in the particular example; Kevin Y has given a fine illustration of the situation. Minecraft commands!! How to use command blocks in minecraftCommand block set using minecraft inside java redstone typing result gaming Minecraft java editionHow to use minecraft commands. (Which will be used to trigger some contraption daily at said specific daytime) I've done the following: Created a dummy scoreboard called "IngameDayTime". Click Save after you've changed this setting to Enabled. Timing: It takes 1 Redstone Tick (one-tenth of a second) for a signal to move through a Comparator. chain unconditional always active /setblock (same x y z) air 1 [20 ticks delay] If you want to do wireless redstone outside simulation distance, make sure the area where you want it to send redstone power is a ticking areatestforblock X Y Z command_block -1 {SuccessCount:1} In a chain command block set to Conditional and Always Active in front of the repeating command block type: scoreboard players set @p imanobjectivethatstinks 1 . Setblock 10 10 10 air. 2. If you need just the redstone signal you can also just remove the part. It would be easier to run a clear command on a fill clock which clears "0" of the named item and use a comparator from. Put this command inside of a repeating command block and don't forget to remove the redstone block at some point:I have a command block that sets a block to a redstone block w/ /setblock but it still says "Block Placed". Options. Then mark all players within range on a scoreboard, and finally run a command on all marked players. For example, if both inputs in an AND gate are in. I figured out why Command Block may not be working in Multiplayer!!! I figured it had to do with plug-ins because that is the only difference between single player and the servers i run. Name is the. The help command simply generates output inside the command block. So here's the tutorial: A redstone signal generator/clock is fed into a command block attached to a comparator. A repeat command block kills an item with that score triggering a chain command block. If using fill commands to move the redstone block is not satisfactory then we can still create a piston with a command block that will move the redstone block to the next command block and repeat ad infinitum. 11. Block G3 setblock pos1 redstone_block. Then use chain command blocks pointing downwards, with the commands you need to run for each random output you plan to set up. Now. A command's Success Conditions must be met in order for the game to consider the command "successful". I was hoping just a comparator would work, but I haven't quite figured out how they work with command blocks. Impulse command. The last command block in the bottom will always have the "gamerule commandBlockOutput false" command; and a redstone block riding it. I have a solution, I used this method to make the Voltz Warz map. To update when a player clicks a button, just wire up the button to the command block. 6) Set all of the command blocks on the top row to: /gamemode 2 @a 0. Enter this command right here: /time set night . The item will despawn in 20 minutes, depowering the block and turning the redstone torch on. You could have one output with the true command block, then invert the output it for the false one. The Command Block is a redstone-powered block that was made available in 1. It always succeeds, creates no lag, and this output is invisible to all players (even creative players if you turn off output tracking for the block). It acts as a permanently powered redstone power source that can be pushed by pistons. It always succeeds, creates no lag, and this output is invisible to all players (even creative players if you turn off output tracking for the block). Some of them are: Door, Trapdoor, and Fence Gate; Iron Doors and Trapdoors; TNT; Command Block; Door, Trapdoor, &. In the Enable Command Blocks field, enter false. The front is the output, while the back and the two sides are inputs.